I’m the son of Taiwanese immigrants and was raised in Los Angeles, a culturally diverse city that shaped my appreciation for different perspectives, stories, and emotions. Influenced by both Eastern and Western cultures, I bring that cross-cultural lens to music, storytelling, and collaboration.

My career began in Hollywood, where I spent over a decade composing and producing music for film, television, and media. There, I learned that music is not just sound—it shapes emotion, identity, memory, and story. Since joining NetEase Games in 2020, I’ve applied that foundation to games, creating music that supports player experiences, interactive systems, live-service content, global campaigns, and evolving game IP.

I have contributed to major titles and campaigns including Harry Potter: Magic Awakened, Onmyoji, Naraka: Bladepoint, Marvel Rivals, and EVE Echoes, with experience in composition, music direction, production management, artist coordination, and cross-functional collaboration.

Today, my focus extends beyond composition into music strategy for games and global campaigns. I’m particularly interested in how music can shape a game’s emotional identity, connect players across cultures, and make game worlds more memorable and meaningful.

In every collaboration, I aim to create music that not only supports a project but helps define how players experience and remember it.

This 2025 showreel features select highlights from my recent work in music design for video games — a blend of cinematic scoring, adaptive in-game themes, and immersive soundscapes crafted to elevate player experience.

This is my newest In-game music design for Marvel Rivals, in the style of Tango, starting with the Login screen theme, transitioning into a cinematic cutscene cue, and seamlessly evolving into the looping Game Hall background music.